Ps4 Metal Gear Solid 5 Ground Zeroes Save Game UPDATED

Ps4 Metal Gear Solid 5 Ground Zeroes Save Game

Metal Gear Solid 5: Footing Zeroes
Metal Gear Solid V: Ground Zeroes cover
Developers
Kojima Productions
Publishers
Konami
Engines
Fox Engine
Release dates
Windows December 18, 2014
Reception
Metacritic 80
OpenCritic 75
IGDB 79
Taxonomy
Series Metal Gear

Metal Gear Solid V: Ground Zeroes on HowLongToBeat

Metal Gear Solid V: Ground Zeroes on IGDB

Metal Gear Solid V: Ground Zeroes guide on StrategyWiki

Metal Gear Solid V: Ground Zeroes on MobyGames

Metal Gear Solid V: Ground Zeroes on Wikipedia

Metal Gear
Metal Gear 1990
Metallic Gear Solid: Integral 2000
Metal Gear Solid 2: Substance 2003
Metal Gear Rising: Revengeance 2014
Metal Gear Solid V: Basis Zeroes 2014
Metal Gear Solid V: The Phantom Hurting 2015
Metal Gear Survive 2018
Metal Gear (2020) 2020

Contents

  • 1 Availability
  • 2 Game data
    • 2.1 Configuration file(s) location
    • ii.2 Save game information location
    • 2.3 Save game cloud syncing
  • 3 Video
    • three.1 Field of view (FOV)
    • 3.2 High frame charge per unit
    • 3.3 Ambient apoplexy
    • 3.four Disabling mail-processing effects separately
  • 4 Input
  • v Sound
    • v.1 Localizations
  • 6 VR support
  • vii Issues unresolved
    • 7.ane Steam'southward offline style wipes out save games
    • 7.2 Game crashes after irresolute resolution settings
  • 8 Bug fixed
    • 8.1 Constant micro stuttering
    • 8.2 Mouse cursor/bluish loading circle appearing while using a controller
    • viii.3 Overly sensitive mouse aiming when using sniper zoom
  • nine Other information
    • 9.ane API
    • 9.two Middleware
  • 10 Organization requirements
  • 11 Notes
  • 12 References

Key points

No in-game volume controls.

General information

PC Written report
Tweaking Guide at GeForce
Steam Customs Discussions

Availability [edit]

All versions require Steam DRM.

Game data [edit]

Separate set of files for ROW and Japanese language versions. [citation needed]

Configuration file(s) location [edit]

Save game data location [edit]

Salvage game data location is shared with Metal Gear Solid V: The Phantom Pain.[1]

Save game cloud syncing [edit]

Video [edit]

Video settings.

Video settings.

Field of view (FOV) [edit]

Change FOV to 100, 110 or 120 [citation needed]
  1. Download Metal Gear Solid V: Ground Zeroes EZ Tools.
  2. Copy the contents of Do this commencement to <path-to-game> .
  3. Download Metal Gear Solid V Modding Tools.
  4. Copy the contents of MGSV_QAR_Tool\ to <path-to-game> .
  5. Double-click unpack.bat and look for it to finish.
  6. Go to Camera Fixes\FOV prepare files from the first annal.
  7. Copy the desired FOV files to <path-to-game>\data_02\Assets\tpp\pack\role player\parts and overwrite.
  8. Download Old snake and Gray Flim-flam FOV patch.
  9. Re-create the contents to <path-to-game>\data_02\Assets\tpp\pack\player\parts and overwrite.
  10. Double-click repack.bat to repack the information.

High frame charge per unit [edit]

Removing the lx FPS cap causes issues with physics (e.yard. throwing items freeze in mid-air).
Make sure to fix your graphical settings beforehand. Changing in-game settings may disengage this fix.
Remove the 60 FPS cap [citation needed]
  1. Download Metal Gear Solid Five: Ground Zeroes EZ Tools.
  2. Copy the contents of Do this first to <path-to-game> .
  3. Download Metal Gear Solid V Modding Tools.
  4. Copy the contents of MGSV_QAR_Tool\ to <path-to-game> .
  5. Double-click unpack.bat and wait for information technology to stop.
  6. Go to Camera Fixes\FPS fix files from the commencement archive.
  7. Copy start.lua to <path-to-game>\data_02\Tpp and overwrite.
  8. Double-click repack.bat to repack the data.
  9. Go to <Steam-folder>\userdata\<user-id>\311340\local.
  10. Open MGSV_GZ_Local_Config_GL_EN0 with a hex editor such as HxD.
  11. Select everything inside and delete information technology.
  12. Open MGSV_GZ_Local_Config_GL_EN1 with a hex editor.
  13. Go to offset 00000040 and row 0C, and make that block 00.
  14. Salvage the changes.

Ambient occlusion [edit]

Force HBAO+ (Nvidia only)[3]
  1. Download and run Nvidia Profile Inspector.
  2. Select the Metallic Gear Solid V: Basis Zeroes profile.
  3. Alter Ambient Occlusion compatibility value to 0x00180000.
  4. Change Ambient Occlusion setting to High Quality.
  5. Change Ambient Apoplexy usage to Enabled.
  6. Press "Apply Changes" in the meridian-right corner.

Notes

In-game AO needs to exist disabled.

Disabling postal service-processing effects separately [edit]

Depth of field, FXAA, and motion blur are all combined nether the "Screen Filtering" graphics setting.
Disable Screen Filtering furnishings on dissever graphics presets past editing files [commendation needed]
  1. On the Metal Gear Solid 5: Ground Zeroes installation folder, fill-in data_02.g0s.
  2. Download (NEW) MGSV MODDING TOOL (1.0.0) from the files tab.
  3. Extract the annal and copy the contents of "MGSV MODDING\Tools\MGSV_QAR_Tool" into the Metal Gear Solid V: Ground Zeroes installation binder, the .exe and all the other files from this archive should exist in the same folder as the game'south .exe.
  4. Open cmd in the Metal Gear Solid V: Footing Zeroes installation folder (Shift+Right Click), type MGSV_QAR_Tool.exe data_02.g0s -r, and printing Enter to extract the files inside the archive to a new binder called data_02.
  5. Open "data_02\Play a joke on\Scripts\Gr" and open up "gr_init_dx11.lua" with a text editor.
  6. Search (Ctrl+F) for "PluginDoF", "PluginFXAA", and "PluginMotionBlur".
  7. Change the EnableFilter=i lines to EnableFilter=0 for each result on the desired graphics preset section, besides equally the QuarityType=1 lines to QuarityType=0 for the Depth of Field effect.
  8. Salvage the file.
  9. On the Metal Gear Solid V: Basis Zeroes installation folder, drag and drop the newly created data_02.inf file onto MGSV_QAR_Tool.exe to repack the archive.
Disable DOF globally by using Helix Modernistic [citation needed]

Employ Helix Modernistic: Metal Gear Solid Five: Ground Zeroes (DX11) to disable.

Input [edit]

Keyboard bindings.

Keyboard bindings.

Audio [edit]

Audio characteristic State Notes
Carve up volume controls
Surround sound Up to vii.1 output.[5]
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English language
French
German
Italian
Japanese Audio can be changed through Steam "Game Backdrop" in Language tab.
Brazilian Portuguese Labeled every bit just "Portuguese" on Steam.
Russian
Spanish

VR support [edit]

Bug unresolved [edit]

Steam'due south offline fashion wipes out save games [edit]

Do not access this game in offline mode. You will be asked to offset a new game. This new salve game will not exist replaced past your old game saves when you reconnect to Steam. [citation needed] If you get-go a new game in offline mode, your save will exist preserved later on restart (at least while playing in offline mode).

Game crashes subsequently changing resolution settings [edit]

Some resolutions like QHD xvi:10, or changing default borderless to fullscreen, may crusade the game to crash. In certain cases, settings may be saved causing game crash on startup. Every bit a workaround, you volition be forced to delete manually game config. If you see more one file in the binder, delete the most recent.

Issues fixed [edit]

Constant micro stuttering [edit]

Disable Shader Cache in Nvidia Control Panel[6]

Mouse cursor/blue loading circumvolve appearing while using a controller [edit]

In the game backdrop section on Steam, opt-in to "Beta: rollback1002 - ver i.002". [citation needed]

Overly sensitive mouse aiming when using sniper zoom [edit]

Gear up mouse sensitivity when sniper aiming [citation needed]
  1. Set the in-game option Mouse Sensitivity to 1
  2. Change the Windows mouse sensitivity to your preference.

Other information [edit]

API [edit]

Technical specs Supported Notes
Direct3D 11
Shader Model support 5
Executable 32-flake 64-bit Notes
Windows

Middleware [edit]

Middleware Notes
Audio Wwise

Organisation requirements [edit]

Windows
Minimum Recommended
Operating system (Os) Vista SP2
Processor (CPU) Intel Core i5-4460 3.iv GHz
Quad Core
System retention (RAM) four GB
Hd (HDD) four GB
Video menu (GPU) Nvidia GeForce GTX 650
2 GB of VRAM
DirectX 11 uniform
Audio (audio device) DirectX 9.0c compatible
A 64-bit operating organization is required.

Notes

  1. 1.0 1.1 File/binder structure inside this directory reflects the path(s) listed for Windows and/or Steam game data (utilize Wine regedit to admission Windows registry paths). Games with Steam Cloud back up may store data in ~/.steam/steam/userdata/<user-id>/311340/ in improver to or instead of this directory. The app ID (311340) may differ in some cases. Care for backslashes as frontwards slashes. Run into the glossary page for details.

References

  1. Metallic GEAR SOLID V: THE PHANTOM PAIN · AppID: 287700 · Steam Database
  2. 2.0 2.i KJPDev Introduction  :: Metal GEAR SOLID 5: GROUND ZEROES General Discussion
  3. Metallic Gear Solid V: The Phantom Pain Graphics & Operation Guide
  4. PC Gaming Surround Sound Circular-upwards
  5. NVIDIA Shader Cache :: Steam Customs Discussions

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Ps4 Metal Gear Solid 5 Ground Zeroes Save Game UPDATED

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